DR 3

<a href="http://delfin.bandcamp.com/track/annoyance-koresh-mix">Annoyance (Koresh Mix) by DR (Delfi Ramirez)</a>

Any local storage

I've said it before and it's worth saying again. Apple is building the Disney computer network. All the streets are clean, and the entertainment too. There's no porn here, and as long as there are no ports it'll stay that way. But computers are meant to be more than DisneyLand, they are meant to solve societal problems and help our species evolve. That means we must have freedom.

A subtle observation, via Mr. Dave Winer. Read his full writing post here.

Welcome back CD-ROM

There are certain interactive elements to the articles, but – and I apologize to all of the people who put in a lot of back breaking work into this – they’re pretty lame. Tapping on a button-looking element switches out part of the page with another image. You can drag your finger across certain images to make them sort of animate like a flipbook (and in truth, that’s what it is – a series of PNG or JPEG images). There are videos you can tap on to view fullscreen. There are audio clips that you can play. The interactivity in the Wired application is very 1990’s. I am not trying to be insulting either, it’s simply the truth. The Wired application has pretty much brought back image rollovers.

A relevant article and a honest point of view of InterfaceLab. Read it here.

From types to types

Most mainstream statically typed programming languages (Java, C++, Ada) let the programmer parameterize data structures and algorithms by types. The general term for this mechanism is parametric polymorphism, which is called “generics” in Java and “templates” in C++. Parametric polymorphism allows the same piece of code to be used with different type instantiations.

Vincent Cremet, Philippe Altherr, ”Adding Type Constructor Parameterization to Java”, in Journal of Object Technology, vol. 7, no. 5, Special Issue: Workshop on FTfJP 07, June 2008, pp. 25-65

Read it here, via Lambda

On Enthropy

.. So we see vessels that fall from tables and become a thousand pieces, but not thousands of pieces of glass that rises and recompose forming a glass intact on the tables ...

Processing gets older

Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool.

I remember myself teaching for an audience formed basically of newbies and art directors seven years ago, how to program and write code using Processing as the tool for that learn.


Processing is a multimedia tool based in Java, and runs multi-platform as a sponge.

Processing is now version One dot One. Grab it here, before is too late.


Next 5th of June, in a week-end play together with an artist, in the 7ª Mostra of Motion And Music Festival of Barcelona, I will be presenting some sketches and programs I have been doing recently with Processing. Just for fun, just to learn a bit more.

The event will start at 23:30h and the place is a nice convent from the middle ages, located at the heart of the City of Barcelona.


Five years. One Thousand Eight Hundred Twenty-Four days. Forty-Three Seven Hundred Seventy Six hours. Two millon Six Hundred Twenty Eight Thousand seconds.

Five years ago, I started this, your, web-blog-spot. Happy Saturday notty. ;)

Tim Bray and the Web

The Web is a tripod, depending critically on three architectural principles:
  • Pieces of the Web, which we call Resources, are identified by short strings of characters called “URIs”.
  • Work is accomplished by exchanging messages, which comprise metadata and representations of Resources.
  • The representations are expressed in a number of well-defined data formats; you can count on the message data to tell you which one is in use. It is essential that some of the representation formats be capable of containing URIs. The “Web” in WWW is that composed by the universe of Resources linked by the URIs in their representations.

Mr. Tim Bray puts in technical words what the web is, or at least was, explaining in a simple and understandable way, for you and for me this : What was the importance of the WWW, then and now.

Read his complete article here.

Understand the Web

There exists on the web a collective memory problem.
It’s a famous fault in software engineers to instinctively favour reinvention over reuse, not just because they are unfamiliar with what came before, but because they misunderstand why it came before.
This is a rule that is important to understand, so that it can be broken. It is not well understood, yet it is regularly broken..

Mr. Ben Michael Ward 's annotations on what the web -technically speaking - is really made of.

Using precise words he achieves and explains what you and me - old tamed manufacturers of the web - knew but did not find how to say. Using precise words.

 Brilliant. Read it here.

DR 2

<a href="http://delfin.bandcamp.com/track/deep-country">Deep Country by DR (Delfi Ramirez)</a>
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