What the Web is and is Not

A great article by Mr. Joe Hewitt.

Some quotes:
The Web is not HTML, CSS, and JavaScript. It's not DOM, SVG, WebGL, PNG, or Flash.

The Web is really just HTTP over TCP/IP. What gets transported over HTTP does not define the Web.

There is, however, one other characteristic that does define the Web, and that is the humble hyperlink.
One might say it louder, but not clearer. And John have the choice for the perfect words. Read his complete article, for free, here

Last months, while I was training my own seminar named Tools for building my website, at mediaTIC, I had the need to explain, what was and what is the web.

Today I stumbled ,thanks to a link featured in the social wall Google+, upon a real article by Joe.

 An article that makes you think. It spreads notions quite closer to the ones I tried to explain in my training session. The World is round.

Intranets

One of the first thing an start-up should build is an intranet, before they pull any project into the consumer media.

With this, while building an effective and clear intranet that serves your purposes, you are learning and completing in a visual manner your goals and strategy.
Intranet

Thursday, November 3, 1994

Windows users don't realize how important the Mac OS is to their well-being. If it weren't for the Mac and its modest success, 50 million personal computer users would still be staring at a C> prompt every morning, because there would have been little incentive for Microsoft to go any further in usability design.

 by Mr. Dave Winer . Read the complete article, here.

Cable Maps

The Submarine Cable Map is a free resource from TeleGeography.
See it here

Ontologies

It was yesterday when speaking for a workshop 'bout Mobile devices based technologies upon Adobe Flash Lite and the debug of protos was need, that we saw clear those all the RDF generated by the Device Central  application, and we learned the ontologies and the linked data we fingerprint, using ActionScript,while developing for mobile devices using Flash tech.

Nokia already has a nice draft here on this matter.

Sprachspiel

Wrong movement-decision taken by her in a game, there, at G+.

One:
Personal Reflexion: Games made to became social and collaborate with other members.
In fact, we are learning through games. Sprachspiels.

Or, in better words, the process of learning and becoming social it is a game in itself.

Two:
When designing games, one person might have the chance to apply some levels of difficulty,the player notices games are based on trust, and the chance to win and learn.

No one plays a game to be caught in a trick. For this, to be caught,  we just have in the so called real life scenario.

There are no other goals in playing a game but to reach the end of the game. 

Three:
Imagine a game where she is winning points by building or harvesting objects.

The logic behind this game implies that she has to spend the points she won playing, to progress and get some benefits ( learnings ) to meet the unique goal : This is, to finish the game and obtain for playing that, unmeasurable benefits of any kind.

Games are played in the basis on an unwritten contract,  and she believes there will be fair play in the rules of the game for her to obtain a gain. That gain cannot be quantified, neither appreciated by us, mere designers of games.

I am thinking, as benefits for her considered as a player , empty circles like  : Satisfaction, self-confidence, happiness... Senses that do not refer nothing tangible, nothing you can achieve with facts in real life; but references that do play a role in our game of language and mean something to her, a simple human being.

Four:

Imagine that game have some kind of unfair - say, no based on trust - rules.  Rules like: She has to invest real money, not single points, to keep on her rol in that game.

Better you mind that rules from the beginning. Or that game has no sense to be played.

We have failed in our mission and  role of game designers.

Five:

I would like to say kindly that, in my opinion, G +, our beloved and promising social network, should consider to introduce games that do not permit wrong movements like she did.

And if so, those games should follow the crude logic that chess has, as a game. Check mate means check mate, no worry for how long you will play. End of the game, and start again. You are not playing with your social friends. You are playing against the Blue One. So simple.

To be continued

Widgets 2.0

As you, dearest reader, might know, II will be teaching a course on the subject of Widgets for the acual Web 2.0, at MediaTIC  this week. More info, here.

 There is also a proposal on the matter, more accessible for the masses, to be released in October, there.

Some picture with the Aptana software development kit required to develop the examples given, below.
Widgets para la Web 2.0 Cibernarium Barcelona © Delfí Ramirez
Widgets para la Web 2.0 Cibernarium Barcelona © Delfí Ramirez

JQuery Prefilter

In jQuery 1.5, there is now a way to extend the $.ajax method. There are three different ways to extend $.ajax: prefilters, converters, and transports. 
The purpose of the prefilter is to provide a way to delay the execution of the success callback of an ajax call.
Here 

No Case Sensitive

Might you have done like me, and you have been upgrading your OSX, reseting your HD and installing Snow in a Case-Sensitive journaled mode.

Opps! No way to re-install your  Adobe Creative Suite copy.  yes, do some stumbles upon the web, there will be some signals for you to find that Adobe products do not support, nor will neither, a clear install under case-sensitive disks. Buh.

Solution One : here.

Solution Two: there.

Next chapter, soon. Hope it helps, dude.
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